![]() ![]() ![]() The whole game takes place in a sterile, white facility, with reminders strewn about to hint at what may have come before you. ![]() Rather than having a portal gun, you have an “Energy Manipulation Tool” that closes and opens doors. As I said a few paragraphs ago, the extent to which this rips off Portal is astounding. It’s just a shame that they didn’t take a similar approach to The Turing Test’s gameplay. I can’t say that I’m as deeply invested in thinking about the nature of artificial intelligence as I was in…well, everything that went on with GLaDOS and Wheatley, but I appreciate that Bulkhead Interactive told their own story. ![]() The makers of The Turing Test clearly recognized that, and set out to do their own thing. As far as I’m concerned, Portal 2 might be the funniest game I’ve ever played, so any attempt at copying that likely would’ve come off as a pale imitation. Which, truth be told, probably isn’t the worst way to go about ripping off Portal. There are no sassy robots here it’s just plot and philosophical discourse all the way. The Turing Test takes its sci-fi very seriously, and aims to be a meditation on what artificial intelligence really means. Most notably, it lacks that game’s sense of humour. That’s not to say The Turing Test copied every aspect of Portal. The specifics of how it all unfolds may be a little different, but in broad terms, it’s hard to imagine any two games being more identical. Gradually you realize that the robot may not have your best interests at heart. You move from room to room solving a series of puzzles, some involving cubes, all involving a specialized weapon/tool that looks like a gun but isn’t. You play as a female character woken up in mysterious circumstances by an unseen robot. It’s a Portal clone, and that’s evident on almost every aspect of the game. As much as I’d like to judge The Turing Test on its own terms, I don’t think that’s possible. ![]()
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